Hello !
RSS FeedWelcome to my blog! Here, you'll find the blog posts I create during my time as a Game Programming student.
You can also checkout my portfolio for more about me.
Featured
An exploration of build systems for C++ projects
Published:Exploring how to build a C++ project using Batch, Powershell, Nushell, Zig and CMake.
How I implemented a deferred PBR renderer in OpenGL
Published:Technical breakdown of my deferred PBR renderer made with OpenGL in C++.
Raytracing : From 6 minutes to 5 seconds
Published:Technical blog post on how I optimized a Raytracer using various methods.
Recent Posts
Rollback Netcode in Atomic Ball
Published:Technical post on how I used the Rollback engine of my teacher in the game Atomic Ball
La génération procédurale de The Binding of Isaac
Published:Explication de l'algorithme de génération de donjon dans The Binding of Isaac et implémentation sur Unity