<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Stowy&apos;s Blog</title><description>The game dev blog of Stowy.</description><link>https://blog.stowy.ch/</link><item><title>An exploration of build systems for C++ projects</title><link>https://blog.stowy.ch/posts/an-exploration-of-build-systems-for-cpp-projects/</link><guid isPermaLink="true">https://blog.stowy.ch/posts/an-exploration-of-build-systems-for-cpp-projects/</guid><description>Exploring how to build a C++ project using Batch, Powershell, Nushell, Zig and CMake.</description><pubDate>Tue, 26 Sep 2023 00:00:00 GMT</pubDate></item><item><title>How I implemented a deferred PBR renderer in OpenGL</title><link>https://blog.stowy.ch/posts/how-i-implemented-a-deferred-pbr-renderer-in-opengl/</link><guid isPermaLink="true">https://blog.stowy.ch/posts/how-i-implemented-a-deferred-pbr-renderer-in-opengl/</guid><description>Technical breakdown of my deferred PBR renderer made with OpenGL in C++.</description><pubDate>Tue, 18 Jul 2023 00:00:00 GMT</pubDate></item><item><title>Raytracing : From 6 minutes to 5 seconds</title><link>https://blog.stowy.ch/posts/raytracing-optimizations/</link><guid isPermaLink="true">https://blog.stowy.ch/posts/raytracing-optimizations/</guid><description>Technical blog post on how I optimized a Raytracer using various methods.</description><pubDate>Tue, 11 Apr 2023 00:00:00 GMT</pubDate></item><item><title>Rollback Netcode in Atomic Ball</title><link>https://blog.stowy.ch/posts/rollback-netcode-in-atomic-ball/</link><guid isPermaLink="true">https://blog.stowy.ch/posts/rollback-netcode-in-atomic-ball/</guid><description>Technical post on how I used the Rollback engine of my teacher in the game Atomic Ball</description><pubDate>Mon, 31 Oct 2022 00:00:00 GMT</pubDate></item><item><title>La génération procédurale de The Binding of Isaac</title><link>https://blog.stowy.ch/posts/la-generation-procedurale-de-the-binding-of-isaac/</link><guid isPermaLink="true">https://blog.stowy.ch/posts/la-generation-procedurale-de-the-binding-of-isaac/</guid><description>Explication de l&apos;algorithme de génération de donjon dans The Binding of Isaac et implémentation sur Unity</description><pubDate>Wed, 08 Jun 2022 00:00:00 GMT</pubDate></item></channel></rss>