Tag: sae
All the articles with the tag "sae".
How I implemented a deferred PBR renderer in OpenGL
Published:Technical breakdown of my deferred PBR renderer made with OpenGL in C++.
Raytracing : From 6 minutes to 5 seconds
Published:Technical blog post on how I optimized a Raytracer using various methods.
Rollback Netcode in Atomic Ball
Published:Technical post on how I used the Rollback engine of my teacher in the game Atomic Ball
La génération procédurale de The Binding of Isaac
Published:Explication de l'algorithme de génération de donjon dans The Binding of Isaac et implémentation sur Unity